In That’s Not My Neighbor, a range of secrets unfolds, including a mysterious meeting with a clown. This meeting kicks off unexpectedly when someone shows up asking if you’ve encountered a clown, then gives you a brochure depicting the clown. Intriguingly, the clown might even personally deliver the brochure. Within this brochure lies an odd caution, noting that the clown haunts the dreams of many nightly, and interacting with him in these dreams should be avoided entirely. The brochure also links to a different game by the same developer, escalating the interaction to a dice game confrontation with the clown.
A Layered Encounter Beyond the Main Game
This intriguing element enhances That’s Not My Neighbor by weaving in additional gameplay layers beyond the main narrative. Interacting with the clown, via the brochure’s caution or the connected game, ushers players into a distinctive meta-game scenario. This feature of the game promotes further exploration beyond the essential task of identifying friends or foes, drawing players into a larger universe crafted by the developer, where choices in one game reverberate into the other.